Scratch in 6th Grade

After an introduction to coding during the Hour of Code, 6th grade spent some time learning and creating projects about Digital Citizenship. They got back to coding with Scratch to end out the year. Each student created three different projects in Scratch:

  1. First up was a shapes drawing project. The assignment was to program a sprite to draw a square, a triangle, a circle, at least one of a pentagon, hexagon, or octagon, and some kind of “surprise” shape. The 6th grades’ Scratch Shape projects are linked below or you can check them out in our StM2013-14 Shapes Studio and see what 2nd, 3rd, 4th, and 7th grades did with the same assignment, too!
  2. Next, 6th grade was presented with a challenge to create a project using only the blocks below:
    How creative did they get? The 6th graders voted and thought Sean’s was the most creative. What do you think? Check out their projects at:

  3. Last, but certainly not least, 6th grade was challenged to create a game. They were given the directive that someone playing the game should know when they win the game and when they lose the game. There are some glitches in a few of the games and many of the students had more they wanted to do but they ran out of time. 6th grade voted for their favorite game and the winner was again Sean. Do you agree? Check out the games and let us know what your favorite is!

If you’re interested in all of the Scratch projects completed by St. Martin’s students this year, you can check them out in our StM 2013-2014 Studio.

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